The only thing that made it any different was that Uematsu already decided on his next business venture with his self-owned Smile Please company, making FFX his last piece of work. The switch around in the musical production team, however, was nothing new. Alongside it being Square-Enix’s first PS2 title with three-dimensional environments and better graphical capabilities, it was also their first time aligning voice actors to in-game characters and the first in the series to offer a sequel with FFX-2. Even after 11 years since their initial releases, the experience of revisiting the PlayStation 2 versions of Final Fantasy X and Final Fantasy X-2 feels as if time hadn’t passed, and sharing that blissful, timeless essence is a memory of Nobuo Uematsu’s ‘final’ batch of music creations under Square-Enix’s roof.įrom the unforgettable melody resonating within “Suteki Da Ne” to the brooding piano patterns that mirror the demeanor of the evil Guado sub-antagonist known as Seymour, most of the music for FFX came from Uematsu himself, even while working under a contributing role alongside music director Masashi Hamauzu.īack then, both titles ushered in a lot of firsts for the company.